Enthalpy Engine
A downloadable game for Windows
Brought to you by Boxed Fox Development and CCCU Studios - a year 1 module project from the students at Canterbury Christ Church University.
ENTHALPY ENGINE.
Rodney Wulfric is a calico cat who lives in a world somewhat similar to our own, albeit a world that harbours many dark secrets that lie forgotten within the depths of one place:
The Open-industry Energy Center.

You play as the afforementioned Rodney Wulfric, working within this chaotic machine in one of the newer, cleaner turbine halls. You receive an email early one morning, you need to close a valve down in an older area. Simple enough.
You leave the comfort of your office out onto the machinery floor, and into one hell of an adventure that will take you to the deepest, darkened regions of the energy center, and reveal some hidden truths about the world you live in.

The game is a sort of blend between whimsical N64-era 3D games and surreal horror. While it is a very short experience, comparable to a demo, every part of the visuals and audio have been created with care and attention to detail to bring the "OIEC" complex to life. Explore noisy working hubs of turbines and pumps and their darker, disused and abandoned counterparts deeper down. Progress through the environment as best you can - it's been a while since anybody was down here. Hopefully there's still a way back up, and out...
Brought to you by:
Thomas Tannahill - Coding, 3D Art
Kyle Joyce - OST, 2D Art
Zack Clarke - 3D Art
| Updated | 5 days ago |
| Published | 17 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Boxed Fox Development |
| Genre | Puzzle |
| Content | No generative AI was used |






Comments
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I counted all the breakers in the game used for puzzles and came up with the count of 54, only 2 of them needed to beat the game :3
Your game and itch page puts my team's to shame.
Be proud of your own work! Not your job to bolster ours, we're proud of our work too.
I for one really love what you did - especially the authenticity to the N64 style which is detail very easy to not bother with. You also captured the sense of high stakes, velocity and being in a dynamic situation really well and even better - based a fundamental mechanic on physics simulation and its NOT JANK - there is ALOT to be said about that!
The only relevant comparison to make is your work to your older work. Then you'll see how good you've gotten!