Be proud of your own work! Not your job to bolster ours, we're proud of our work too.
I for one really love what you did - especially the authenticity to the N64 style which is detail very easy to not bother with. You also captured the sense of high stakes, velocity and being in a dynamic situation really well and even better - based a fundamental mechanic on physics simulation and its NOT JANK - there is ALOT to be said about that! The only relevant comparison to make is your work to your older work. Then you'll see how good you've gotten!
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I counted all the breakers in the game used for puzzles and came up with the count of 54, only 2 of them needed to beat the game :3
Your game and itch page puts my team's to shame.
Be proud of your own work! Not your job to bolster ours, we're proud of our work too.
I for one really love what you did - especially the authenticity to the N64 style which is detail very easy to not bother with. You also captured the sense of high stakes, velocity and being in a dynamic situation really well and even better - based a fundamental mechanic on physics simulation and its NOT JANK - there is ALOT to be said about that!
The only relevant comparison to make is your work to your older work. Then you'll see how good you've gotten!